Team Building

Team Building & Induction Day

Team building events at Gartan are designed to be motivational, fun and very effective in a short space of time. The outdoor setting, often unfamiliar, provides high impact, lasting learning.  Consequences of decisions and actions are immediate with this style of experiential learning providing parallels to the world of work and sport.

Aims:

To meet set goals and achieve results while enhancing social and interpersonal relations within the group.

Objective:

To explore effective ways, to accomplish tasks as a team member, using such skills as communication, listening, delegation, motivation and leadership, and generally with time constraints.

Outcomes:

    • To be able to work within constraints
    • Listen to ideas
    • Cope with change
    • Make decisions and delegate while leading
    • Overcome perceived obstacles
    • Develop a better understanding of self
    • Work together
    • Empowerment
    • Leadership
    • A better team
    • A LOT of fun!

How:

By undertaking tasks, with time and resource constraints, and challenges, while addressing such skills as effective communication, delegation, motivation and leadership.

The aims, objectives and outcomes are achieved through undertaking team tasks in the outdoors, within set time limits. In the outdoors, leadership and team roles come to the fore quickly. Tutors will see specific roles that students take up in different situations. The environment also plays its part.  In a classroom there is an element of comfort. However, in the outdoors the elements and the environment play a significant part in adding to the need for all students to contribute and to work together to achieve a common aim.

We use Kirkpatrick’s 4 levels of evaluation:

  • Reaction of student – what they thought about the training
  • Learning – The resulting increase in knowledge or capability
  • Behaviour – Any improvement, change and implementation
  • Results

 Donegal Democrat

SAMPLE PROGRAMMES

Programme 1

A wide variety of programmes can be provided – the following serve as samples only.  Programmes are designed in advance with each group, addressing their specific needs, group characteristics and the environment.

Ice Breakers

10.00 – 10.15              Using tasks such as: skipping, nights & maidens and trust exercises.

These short icebreakers act as just that, allowing participants to get to know each other, have fun and learn.

All students are given 20min to complete the tasks below. Feedback is given to each group after each task. Each team task offers different problems for the groups. This is where, as a tutor, you will see different leaders emerge.

TIME TEAM TASK
10-15 CROC PIT
10-35 SPIDERS WEB
10-55 WATER FLUTE
11-15 THE BOMB
11-35 BARRELS
11-55 STEPPING STONES
12-15 SHEEP & SHEPHERD

12.30 – 13.15  LUNCH

13.15 – 13.45   Brief Navigation skills session

13.45 – 14.30  Orienteering group task.  Navigation to set orienteering posts to earn resources (points) to buy materials required to build a raft.  The more points earned, the more materials can be purchased.

14.30 – 1500 – Raft Building.  Time challenge as the rafts, built with skill and ingenuity, must be raced around a set course.

15.45 – Course Debrief

Team Tasks Description

Each team is given a programme of tasks and a map. Teams must navigate their way from task to task, adhering to the above timetable.  Instructions and rules for each task with details of materials and time allocated are provided. A leader may be appointed.  Each task presents different problems and focuses on different characteristics of team work.

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Programme 2

This programme-type is based more on an individual and team challenge, using more conventional adventure activity.

AM – Canadian Canoeing

Participants are assigned a canoe between three, they must work together for the canoe to travel in a straight line. The group will undertake a journey on beautiful Gartan Lough.

PM – Climbing / Orienteering

Climbing, even at the most basic level, and orienteering are two activities that require constant focus and decision making in order to achieve the outcome required.

Adventure activities help participants in overcoming fear and in accepting new challenges. They also help improve agility, balance and coordination. Participants must work together in order to complete any of the activities, thus building team work in unfamiliar settings. These activities enable participants to feel a sense of achievement and recognition from peers and tutors. Whilst expert tuition is provided, tutors also facilitate strong team work by ensuring participants effectively support each other. These activities also require a high degree of personal responsibility.

Observing your team, again you will see different characters and leaders appear. Team members will be debriefed after each session and coached in the skills needed. They can then take these approaches and use them in their day to day studies and work.  Parallels between active, experiential learning and the work environment are addressed during debrief/evaluation.

  • Decision making
  • Self & team building
  • Communication
  • Motivation

Other programme activities may include:-

  • Nightline
  • Sailing
  • Mountain Biking 

Programme 3

Search & Rescue

This is a scenario based team building exercise. The group is sub-divided into smaller groups. They are given a map and an area to search for a missing casualty. From there, using only materials provided, they must treat the casualty and remove them safely from the hill.

Here team members must work together to evacuate the casualty off the hill and bring them safely to base, using skills such as; map reading, communication, coping with the elements, delegation, strong decision making and leadership, to ensure efficient and effective team work.

These very effective programmes are, above all, great fun and truly memorable

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